Search found 452 matches

by atom0s
Thu Jan 30, 2020 7:06 am
Forum: News and Updates
Topic: Forums Closing (Join us on Discord!)
Replies: 0
Views: 6969

Forums Closing (Join us on Discord!)

Hello everyone, As of tonight, our forum is no longer going to be supported. We highly encourage everyone to move to our Discord instead for anything related to Ashita / FFXI. You can find our Discord here: https://discord.gg/Ashita The forum is now locked and new registrations disabled. In the futu...
by atom0s
Tue Dec 17, 2019 9:05 am
Forum: Help and Support
Topic: Ashita crash
Replies: 4
Views: 6322

Re: Ashita crash

We do not give support for Nasomi's installation/setup. Ashita v2 is discontinued which his server uses, we only give support for v3 and higher.
by atom0s
Mon Dec 16, 2019 9:23 am
Forum: Help and Support
Topic: Ashita crash
Replies: 4
Views: 6322

Re: Ashita crash

If you are running either instance full screen that will generally be the cause for that. Run both instances windowed. You can also try using dgVoodoo to prevent the device reset crash.
by atom0s
Fri Dec 13, 2019 6:09 am
Forum: Help and Support
Topic: Recast and Distance size and location?
Replies: 1
Views: 2587

Re: Recast and Distance size and location?

Inside of the addons folders for each of the ones you mentioned there are settings folders which contain config files you can edit to adjust the size and positions if they are off screen. Once on screen, you can hold shift then click and drag them to move them around while in-game with ease. Before ...
by atom0s
Sun Nov 24, 2019 6:56 pm
Forum: Addon Development Support
Topic: Ideas for moviment
Replies: 2
Views: 4713

Re: Ideas for moviment

You can use the auto-follow struct for running around. The info I posted here is up to date: https://forums.ashitaxi.com/viewtopic.php?p=1984#p1984 You do not have to give the auto-follow system any target or data like that, instead you can force it to auto-follow a position delta from you. Keep in ...
by atom0s
Wed Nov 20, 2019 1:39 pm
Forum: General Discussions
Topic: React
Replies: 9
Views: 12764

Re: React

Directly no, but you can create the functions yourself from an addon reading/writing to memory since that's all that is done for things like this. windower.ffxi.run just makes you move/auto-run. The auto-run structure can be found via this pointer signature: Pattern: 8BCFE8????????8B0D????????E8????...
by atom0s
Thu Oct 31, 2019 7:30 pm
Forum: Help and Support
Topic: Guildwork/FFXIAH Update
Replies: 1
Views: 2990

Re: Guildwork/FFXIAH Update

While the plugin will push data to their servers, it is up to Rooks when things get processed. The plugin is just a wrapper around an exe they make that communicates with their site. So all the work on our end is finished/working, just that the data processing on their side doesn't happen often anym...
by atom0s
Mon Oct 07, 2019 1:17 am
Forum: Addon Releases
Topic: ExpMon
Replies: 8
Views: 7598

Re: ExpMon

As with other text objects of Ashita, you can move them around via:
- Hold shift.
- Click and drag them around.
by atom0s
Sat Aug 03, 2019 3:12 pm
Forum: Addon Development Support
Topic: struct.unpack
Replies: 4
Views: 6730

Re: struct.unpack

For packet information such as offsets and data types, you can take a look at Windower's current packet library: https://github.com/Windower/Lua/blob/dev/addons/libs/packets/fields.lua In your situation, 0x0A is the zone update packet sent from the server when you first enter a zone. For mog house s...
by atom0s
Sun Jul 14, 2019 6:55 pm
Forum: Addon Releases
Topic: ExpMon
Replies: 8
Views: 7598

Re: ExpMon

Thx for your answer, but like i said When i click on the github link i don't see how to download, can you please tell me how to do? thx maybe i'm dumb but i really don't see how to download an archive or something <_< thx :) No worries, and nah you're not dumb. It's not a non-developer friendly UI ...