Search found 30 matches

by gilles
Wed Aug 15, 2018 1:27 pm
Forum: Help and Support
Topic: sound problem
Replies: 1
Views: 500

sound problem

I have a small problem : sound is not disabled when game haven't focus. It's only disabled when game is minimized. Without ashita, this is working. In profile settings, i tried 0, 1 and "use registry" values without success. A small request : i need a cancel button when i'm editing a profile and don...
by gilles
Wed Aug 15, 2018 1:21 pm
Forum: Help and Support
Topic: guildwork is not working
Replies: 1
Views: 532

guildwork is not working

hello, i would like to know if anyone have problem with guildwork plugin. At launch, i have an error message "error! failed to load configuration file: guildwork". Login process is done and commands works but guildwork profile is not updating (items in inventory and job points for sure). I have to s...
by gilles
Sun May 20, 2018 3:14 pm
Forum: General Discussions
Topic: gamepad button event
Replies: 16
Views: 3892

Re: gamepad button event

i have a problem to get abilities recast i have this code : IResourceManager* r = this->m_AshitaCore->GetResourceManager(); for (int x = 0; x < 31; x++) { uint16_t recastId = this->m_AshitaCore->GetDataManager()->GetPlayer()->GetAbilityRecastTimerId(x); uint16_t recastTimer = this->m_AshitaCore->Get...
by gilles
Sun May 20, 2018 2:59 pm
Forum: General Discussions
Topic: server identification
Replies: 5
Views: 951

Re: server identification

I don't know how to use an external .dll in c++
i have to delay this
by gilles
Wed May 16, 2018 4:18 am
Forum: General Discussions
Topic: server identification
Replies: 5
Views: 951

Re: server identification

Well, atom0s, maybe you forget me or something else.
I found a hacky way but i would like to see how you are doing this.
by gilles
Thu May 03, 2018 10:39 pm
Forum: Plugin Development Support
Topic: displaying an image
Replies: 2
Views: 584

Re: displaying an image

thanks, it's working correctly now.
by gilles
Thu May 03, 2018 7:21 pm
Forum: Plugin Development Support
Topic: displaying an image
Replies: 2
Views: 584

displaying an image

hello, i'm not sure i'm doing it correctly IFontObject* f = this->m_AshitaCore->GetFontManager()->Create("name"); f->SetPositionX(X); f->SetPositionY(Y); IPrimitiveObject* prim = f->GetBackground(); prim->SetColor(0x3F000000); prim->SetTextureFromFile("image.png"); prim->SetVisibility(true); f->SetF...
by gilles
Mon Apr 23, 2018 5:04 pm
Forum: General Discussions
Topic: server identification
Replies: 5
Views: 951

server identification

hello, i would like to identify the retail server i'm logged in. i tried to use this->m_AshitaCore->GetDataManager()->GetParty()->GetMemberServerId(0) and this->m_AshitaCore->GetDataManager()->GetParty()->GetMemberServerId2(0) but it seems result is an integer different for each character plus, is t...
by gilles
Fri Apr 06, 2018 9:26 pm
Forum: General Discussions
Topic: gamepad button event
Replies: 16
Views: 3892

Re: gamepad button event

2. Ashita does not expose a SetTarget function directly, you would need to use EliteAPI to do that or implement your own method. Using the proper handler type for the QueueCommand function you can /target via mob ids instead of needing their name etc. i found this i tried in lua : AshitaCore:GetCha...
by gilles
Mon Apr 02, 2018 1:06 pm
Forum: General Discussions
Topic: gamepad button event
Replies: 16
Views: 3892

Re: gamepad button event

i just find out that xinput calls are processed even when POL window hasn't focus. i tried a lot to stop that but i can't find a good way (trying to compare this->m_AshitaCore->GetHandle() and GetForegroundWindow()). how could i check if POL window has focus or not ? i got a 2nd question : i would l...