Search found 452 matches
- Thu Jan 30, 2020 7:06 am
- Forum: News and Updates
- Topic: Forums Closing (Join us on Discord!)
- Replies: 0
- Views: 19509
Forums Closing (Join us on Discord!)
Hello everyone, As of tonight, our forum is no longer going to be supported. We highly encourage everyone to move to our Discord instead for anything related to Ashita / FFXI. You can find our Discord here: https://discord.gg/Ashita The forum is now locked and new registrations disabled. In the futu...
- Tue Dec 17, 2019 9:05 am
- Forum: Help and Support
- Topic: Ashita crash
- Replies: 4
- Views: 24731
Re: Ashita crash
We do not give support for Nasomi's installation/setup. Ashita v2 is discontinued which his server uses, we only give support for v3 and higher.
- Mon Dec 16, 2019 9:23 am
- Forum: Help and Support
- Topic: Ashita crash
- Replies: 4
- Views: 24731
Re: Ashita crash
If you are running either instance full screen that will generally be the cause for that. Run both instances windowed. You can also try using dgVoodoo to prevent the device reset crash.
- Fri Dec 13, 2019 6:09 am
- Forum: Help and Support
- Topic: Recast and Distance size and location?
- Replies: 1
- Views: 8763
Re: Recast and Distance size and location?
Inside of the addons folders for each of the ones you mentioned there are settings folders which contain config files you can edit to adjust the size and positions if they are off screen. Once on screen, you can hold shift then click and drag them to move them around while in-game with ease. Before ...
- Sun Nov 24, 2019 6:56 pm
- Forum: Addon Development Support
- Topic: Ideas for moviment
- Replies: 2
- Views: 15708
Re: Ideas for moviment
You can use the auto-follow struct for running around. The info I posted here is up to date: https://forums.ashitaxi.com/viewtopic.php?p=1984#p1984 You do not have to give the auto-follow system any target or data like that, instead you can force it to auto-follow a position delta from you. Keep in ...
- Wed Nov 20, 2019 1:39 pm
- Forum: General Discussions
- Topic: React
- Replies: 9
- Views: 41436
Re: React
Directly no, but you can create the functions yourself from an addon reading/writing to memory since that's all that is done for things like this. windower.ffxi.run just makes you move/auto-run. The auto-run structure can be found via this pointer signature: Pattern: 8BCFE8????????8B0D????????E8????...
- Thu Oct 31, 2019 7:30 pm
- Forum: Help and Support
- Topic: Guildwork/FFXIAH Update
- Replies: 1
- Views: 7468
Re: Guildwork/FFXIAH Update
While the plugin will push data to their servers, it is up to Rooks when things get processed. The plugin is just a wrapper around an exe they make that communicates with their site. So all the work on our end is finished/working, just that the data processing on their side doesn't happen often anym...
- Mon Oct 07, 2019 1:17 am
- Forum: Addon Releases
- Topic: ExpMon
- Replies: 8
- Views: 20206
Re: ExpMon
As with other text objects of Ashita, you can move them around via:
- Hold shift.
- Click and drag them around.
- Hold shift.
- Click and drag them around.
- Sat Aug 03, 2019 3:12 pm
- Forum: Addon Development Support
- Topic: struct.unpack
- Replies: 4
- Views: 12510
Re: struct.unpack
For packet information such as offsets and data types, you can take a look at Windower's current packet library: https://github.com/Windower/Lua/blob/dev/addons/libs/packets/fields.lua In your situation, 0x0A is the zone update packet sent from the server when you first enter a zone. For mog house s...
- Sun Jul 14, 2019 6:55 pm
- Forum: Addon Releases
- Topic: ExpMon
- Replies: 8
- Views: 20206
Re: ExpMon
Thx for your answer, but like i said When i click on the github link i don't see how to download, can you please tell me how to do? thx maybe i'm dumb but i really don't see how to download an archive or something <_< thx :) No worries, and nah you're not dumb. It's not a non-developer friendly UI ...