Search found 370 matches

by atom0s
Thu Jun 07, 2018 2:12 pm
Forum: Addon Releases
Topic: Battlemod, looking for Testers
Replies: 19
Views: 1376

Re: Battlemod, looking for Testers

Lithorn wrote:
Thu Jun 07, 2018 7:16 am
Its Ashita 2, I'm supposed to have it in there. Addons are in the script folder.

I've gotten this to work in Ashita3 so I guess I'll transistion to that.
Ashita v2 is discontinued and not supported. It is also not compatible with things made for Ashita v3.
by atom0s
Wed Jun 06, 2018 10:44 pm
Forum: News and Updates
Topic: New Domain - Upcoming Changes!
Replies: 1
Views: 172

Re: New Domain - Upcoming Changes!

Update on the move, all the domains have been adjusted and moved over. Old ones should automatically forward to the new one for the time being. I have updated the Ashita launcher to also use the new urls. (Also added a Discord button to the top icons.) ashita.atom0s.com -> ashitaxi.com -> Done. ashi...
by atom0s
Wed Jun 06, 2018 8:19 pm
Forum: News and Updates
Topic: New Domain - Upcoming Changes!
Replies: 1
Views: 172

New Domain - Upcoming Changes!

Hello everyone, In the last week, I have been discussing some changes with others on Discord regarding Ashita's various sub-parts (wiki, bug tracker, website, forums, etc.) with the means to help slim some things down and remove some unneeded bulk. There are some set plans in motion currently with s...
by atom0s
Sun Jun 03, 2018 9:58 pm
Forum: News and Updates
Topic: Addons 4.0 Update - Direct3D API Access!
Replies: 0
Views: 142

Addons 4.0 Update - Direct3D API Access!

Ashita v3 - Addons Update - Direct3D API Support! I've pushed an update to the Addons plugin for Ashita v3 which enables addons to directly access the Direct3D device(s). This allows addons to directly interact with the graphics device giving them much more power to render custom things. (ie. the M...
by atom0s
Tue May 29, 2018 6:07 pm
Forum: Addon Development Support
Topic: Converting to Ashita!
Replies: 2
Views: 159

Re: Converting to Ashita!

You can get your own zone id via:

Code: Select all

local zone = AshitaCore:GetDataManager():GetParty():GetMemberZone(0);
Then adjust the table/list stuff from windower to just a normal table object and check if it contains the value.
by atom0s
Mon May 28, 2018 10:01 pm
Forum: Tutorials & Guides
Topic: Ashita3 - ReShade Setup
Replies: 6
Views: 412

Re: Ashita3 - ReShade Setup

shinzaku wrote:
Mon May 28, 2018 2:57 pm
The unfortunate side effect I've found from using other d3d.dlls other than at0m0s' is a memory overflow from any plugins/addons that use the GUI functionality available in Ashita. I haven't found a way around it.
Does my proxy give you any problems?
by atom0s
Fri May 25, 2018 4:46 pm
Forum: Addon Development Support
Topic: Chatmod Addon
Replies: 28
Views: 2056

Re: Chatmod Addon

Pretty sure this is discontinued. Instead, you can look at the Windower wrapper and battlemod implementation by Yunamahoutsukai here:
viewtopic.php?f=19&t=777
by atom0s
Wed May 23, 2018 9:48 pm
Forum: News & Updates
Topic: Beautiful Night Skies
Replies: 2
Views: 195

Re: Beautiful Night Skies

When I was messing with things a few years back, I found that part of the sky rendering is integrated into the weather system of the client. You can go past the normal assumed weather ids and actually alter the skybox in different ways. If I can find screenshots I took ages ago I'll post them here. ...
by atom0s
Sun May 20, 2018 3:43 pm
Forum: General Discussions
Topic: gamepad button event
Replies: 16
Views: 1383

Re: gamepad button event

The resource manager is just for getting static information from the DAT files. If you want to read the recast info, you would have to manually read the recast table. You can see how I do it in the recast lib for Addons here: http://git.ashita.atom0s.com/Ashita/Ashitav3-Release/src/master/addons/lib...
by atom0s
Sun May 20, 2018 3:41 pm
Forum: General Discussions
Topic: server identification
Replies: 5
Views: 339

Re: server identification

You don't need to use EliteAPI to make use of what I pasted above. That's all the code in EliteAPI that is needed to read the server id.

You just need to adjust it to work with your own methods of finding the pattern (or use Ashita's built-in scanner part of the ADK) and memory reading.