Ashita v3 Changelog

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Re: Ashita v3 Changelog

Post by atom0s » Tue Dec 13, 2016 12:40 am

Changelog - 12/13/2016
  • Ported Ashita v2 plugin AutoJoin to an addon. Should work 100% the same, only difference is the config file is now done in JSON instead of XML.
  • Added new addon - instantah - get auction results instantly without waiting.
Changelog - 12/13/2016 (Part 2)
  • Ported and added AshitaCast to the plugin list. (Thanks Lolwutt!)
  • Ported and added Bellhop to the plugin list. (Thanks Lolwutt!)
  • Ported and added DressMe to the plugin list. (Thanks Lolwutt!)
  • Ported and added Duration to the plugin list. (Thanks Lolwutt!)
  • Ported and added GearLock to the plugin list. (Thanks Lolwutt!)
  • Ported and added LootWhore to the plugin list. (Thanks Lolwutt!)
  • Ported and added Shorthand to the plugin list. (Thanks Lolwutt!)
  • Ported and added StatusTimers to the plugin list. (Thanks Lolwutt!)
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Re: Ashita v3 Changelog

Post by atom0s » Fri Dec 23, 2016 10:28 pm

Changelog 12/14/2016
  • Fixed and adjusted overkill font recreations.
  • Fixed issue with party member name returns.
  • Adjusted memory scanner to take data by reference.
Changelog 12/15/2016
  • Updated FindPattern to use Boyre-Moore pattern for faster scanning.
  • Corrected size checks in new FindPattern.
Changelog 12/17/2016
  • Removed some minor unneeded code in the internal pointer manager.
Changelog 12/18/2016
  • Adjusted font rendering to try and fix the invisible font bug.
  • Fixed crash issues with keyboard/mouse callbacks.
  • Adjusted mouse callbacks to include the message id.
Changelog 12/20/2016
  • Reverted the memory changes and adjusted internal vector usage of FindPattern. (Too many issues with the newer scanner to keep it live.)
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Re: Ashita v3 Changelog

Post by atom0s » Tue Dec 27, 2016 4:32 pm

Changelog - 12/27/2016
  • Adjusted font rendering code to use a larger vertex buffer to try and prevent font bug.
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Re: Ashita v3 Changelog

Post by atom0s » Wed Jan 04, 2017 2:51 pm

Changelog - 12/31/2016
  • Fixed issue with configuration paths if the path includes .xml in the file name already.
Changelog - 01/02/2017
  • Fixed issues with controllers not working always.
Changelog - 01/03/2017
  • Reverted the render order of font objects as layered plugins were now rendering incorrectly.
  • Deeps plugin has been ported to Ashita v3 (Thanks Lolwutt!)
  • Greed plugin has been ported to Ashita v3 (Thanks Lolwutt!)
  • No-ckback plugin has been ported to Ashita v3 (Thanks Lolwutt!)
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Re: Ashita v3 Changelog

Post by atom0s » Wed Jan 04, 2017 3:04 pm

Changelog - 01/04/2017 (Ashita v3.0.0.2)
  • Fixed issue with scripts double printing .txt extension.
  • Guildwork plugin is now ported and working for Ashita v3.
  • Addons: Added ashita.regex.search function to make use of C++11's regex_search.
  • Stfu plugin has been converted to an addon and is now working for Ashita v3.
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Re: Ashita v3 Changelog

Post by atom0s » Fri Jan 06, 2017 1:18 pm

Changelog - 01/06/2017
  • Crafty - Added the ability to delete learned recipes.
  • New addon - logs - Creates log files of the players chat.
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Re: Ashita v3 Changelog

Post by atom0s » Tue Jan 10, 2017 1:36 pm

Changelog - 01/07/2017
  • Added functions to trim colors and translation tags from a string for Addons.
Changelog - 01/10/2017
  • Fixed broken player pointer.
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Re: Ashita v3 Changelog

Post by atom0s » Wed Jan 11, 2017 11:25 am

Changelog - 01/11/2017
  • Fixed issue with Ashita's internal resource parsing not working properly depending on certain language configurations.
  • Find (Addon) - Fixed issue that would cause Find to crash after searching for items while the player had storage slips.
For those that have issues with Enternity not skipping lines of chat, this is due to the ported version being based on the addon from v2 and not the plugin.
You can make Enternity skip everything again by using the sub-command:
/enternity skip
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Re: Ashita v3 Changelog

Post by atom0s » Thu Jan 12, 2017 12:36 am

Changelog - 01/12/2017
  • Adjusted how modified packet buffer is handled for Incoming and Outgoing packet events to plugins and addons.
    • The modified buffer will now contain the original packet by default rather than be an empty array.
Originally the modified buffer was empty until an addon or plugin had modified it. This made more work for developers to check if the buffer had been touched or not and was needed to be used when making alterations or adjustments. Instead, the modified buffer now holds the original packet by default. Edits can be made directly to the buffer without checking, if need be. Developers should avoid any unneeded overwriting and editing by checking if blocked is set to true. IF so just return out of the handler and don't bother continuing with unneeded and ignored edits.
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Re: Ashita v3 Changelog

Post by atom0s » Thu Jan 12, 2017 1:33 pm

Changelog - 01/12/2017
  • Minimap - Fixed issue where entities on different floors were being drawn on the map always. (The map will now only draw entities on the same floor as the player.)
  • Minimap - Fixed issue where the minimap frame would randomly blink different colors.
  • (New Addon) checker - Overrides the /check output displayed when checking an enemy with colorful text and includes the targets level.
    Updates Part 2
  • Adjusted Ashita to not log anything until after the boot file has been parsed.
  • Fixed issue where Ashita would not properly function if fullscreen was enabled.
  • Fixed a crash when Ashita was exiting from FFXI back to pol while in fullscreen mode.
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