A whole bunch of questions

Talk about AshitaCast here. Need help with setting things up? Questions about how to do something? Post here.
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

A whole bunch of questions

Post by Luckyseven » Tue May 02, 2017 10:57 am

Hey!

I'm trying to make a new xml, and I've never really made one from scratch.

For weaponskills I'd like to use my Lugra Earrings that has an effect from Dusk - dawn.
How would I add that rule to weapon skills?

I'm trying to use my DT sets and I found this:
<inputcommands>
<cmd input="/trigger2">
<gearlock delay="5" />
<equip set="Hybrid" />
</cmd>
<cmd input="/trigger3">
<gearlock delay="5" />
<equip set="PDT" />
</cmd>
<cmd input="/trigger4">
<gearlock delay="5" />
<equip set="MDT" />
</cmd>

Is there any way to turn off the timer so that it stays on the DT set until I do a new /trigger?

In Gearswap these can be bound to keys and toggled, is it possible to do the same or something similiar with Ashitacast?
Last edited by Luckyseven on Tue May 02, 2017 12:47 pm, edited 1 time in total.
MilatantRav
Posts: 47
Joined: Fri Dec 09, 2016 8:56 pm

Re: Time and debuffs

Post by MilatantRav » Tue May 02, 2017 12:43 pm

Something like this:

Code: Select all

       <weaponskill>
		<if ad_name="Chant du Cygne"><equip set="Chant" /></if>
		<if ad_name="Requiscat"><equip set="Requi" /></if>
		<if ad_name="Savage Blade"><equip set="Savage" /></if>
		<if ad_name="Knights of Round"><equip set="Savage" /></if>
		<if ad_name="Aeolian Edge"><equip set="AE" /></if>
		<if e_time=">17.01|<6.59"><equip><lear>Lugra Earring</lear></equip></if>
		<if e_time=">17.01|<6.59"><equip><rear>Lugra Earring +1</rear></equip></if>
	</weaponskill>
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

Re: A whole bunch of questions

Post by Luckyseven » Tue May 02, 2017 12:48 pm

Thank you so much ^^
keroro7788
Posts: 13
Joined: Tue May 02, 2017 11:36 am

Re: A whole bunch of questions

Post by keroro7788 » Tue May 02, 2017 5:38 pm

I'm also interested in whether it is possible to use keybind.

If you don't mind me hijacking your thread, I can't seem to figure out how to make a accuracy mode for WS. I made a trigger to toggle between accuracy modes for my tp sets. Instead of making several trigger for different WS, I don't know how to nest them into one. Any examples would be appreciated.
matix
Addon/Plugin Developer
Posts: 49
Joined: Sun May 15, 2016 10:46 pm

Re: A whole bunch of questions

Post by matix » Tue May 02, 2017 7:50 pm

some trigger examples:

Code: Select all

<cmd input="/acc "> <!-- /acc # ; set the acc tier manually, 0-1-2-3 -->
	<setvar name="AccTier" value="%arg1" />
	<addtochat color="159">AccTier: $AccTier</addtochat>
	<doidlegear />
</cmd>
<cmd input="/acc"> <!-- /acc ; increments accuracy sets until reset(hardcoded to 0-1-2-3 sets) -->
	<if advanced="$AccTier=0">
			<setvar name="AccTier" value="1" />
			<addtochat color="159">AccTier: $AccTier</addtochat>
	</if>
	<elseif advanced="$AccTier=1">
			<setvar name="AccTier" value="2" />
			<addtochat color="159">AccTier: $AccTier</addtochat>
	</elseif>			
	<elseif advanced="$AccTier=2">
			<setvar name="AccTier" value="3" />
			<addtochat color="159">AccTier: $AccTier</addtochat>
	</elseif>						
	<elseif advanced="$AccTier=3">
			<setvar name="AccTier" value="0" />
			<addtochat color="159">AccTier: $AccTier</addtochat>
	</elseif>
	<doidlegear />
</cmd>	
some examples equipping sets using the variables:

Code: Select all

			
<if mode="OR" t_name="Gin|Glassy*" p_hpp="<65">
	<equip set="TP-%eq_main-Hybrid" />						
</if>
<else>						
	<equip set="TP-%eq_main-$TPSet-$AccTier" />
</else>
in my example the sets i use are usually labeled like TP-Masamune-Ionis-0 or TP-Masamune-Omen-0

do not forget to add variables in you <variables> section

Code: Select all

<var name="TPSet">Old</var><!-- Old/Ionis/Yoichi/Hybrid-->
<var name="AccTier">0</var><!-- 0(low)/1(mid)/2(high)/3(max)-->
modify to suit your needs
keroro7788
Posts: 13
Joined: Tue May 02, 2017 11:36 am

Re: A whole bunch of questions

Post by keroro7788 » Tue May 02, 2017 8:17 pm

Perfect.

Thank you!
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

Re: A whole bunch of questions

Post by Luckyseven » Wed May 03, 2017 7:00 am

I'm sorry for being such a noob.

I don't understand how I make it equip the sets I want.
How does AccTier value 0 choose my TP-Rag-0 set?

This is how my xml looks now, How can I can make Tier-0 be TP-Rag, Tier-1 be Hybrid 2 - PDT 3 - MDT?

Code: Select all

[code] <ashitacast>
    <settings> <!--Contains settings specific to this xml, must be set to true/false to override default-->
        <buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE -->
        <statusupdate>true</statusupdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc).  Default: TRUE -->
        <hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes.  Default: TRUE -->
        <autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms).  Default: TRUE-->
    </settings>
	<sets>
		<set name="Stand">
			<ammo>Iron Gobbet</ammo>
			<head augment="S8136856742914328697">Valorous Mask</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs augment="D12932343615234">Carmine Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Sanctity Necklace</neck>
			<waist>Flume Belt +1</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Infused Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
			
		</set>
		<set name="TP-Rag">
			<ammo>Ginsen</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="TP-Apoc">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="Torcleaver">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S8137500502272218759">Ankou's Mantle</back>
		</set>
		<set name="Resolution">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet augment="D5192661221378">Argosy Sollerets +1</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="Catastrophe">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulevia's Gauntlet's +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulevia's Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="Hybrid">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Loricate Torque</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="PDT">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Loricate Torque</neck>
			<waist>Flume Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="MDT">
			<ammo>Demonry Stone</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Fortified Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="Precast">
			<ammo>Impatiens</ammo>
			<head>Carmine Mask</head>
			<body>Nuevo Coselete</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Eschite Cuisses</legs>
			<feet>Carmine Greaves</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Veneficium Ring</ring1>
			<ring2>Prolix Ring</ring2>
			<back>Xucau Mantle</back>
		</set>


        <include>
        </include>
    </sets>
    
	<variables>
    </variables>
    
    <idlegear>
        <if p_status="engaged">
            <if eq_main="Ragnarok"><equip set="TP-Rag" /></if>
            <elseif eq_main="Apocalypse"><equip set="TP-Apoc" /></elseif>
			<else><equip set="TP-$Set" /></else>

 </if>
        <else><equip set="Stand" /></else>
		
	
	<if eq_back="Mecisto. Mantle">
            <equip lock="true">
                <back>Mecisto. Mantle</back>                
            </equip>
		</if>
		<if buffactive="2|19">
			<equip>
			<neck>Berserker's Torque</neck>
			</equip>
		</if>
		<if buffactive="579">
			<equip>
			<back>Mecisto. Mantle</back>
			</equip>
		</if>
	<if eq_body="Blacksmith's Apron">
            <equip lock="true">
                <body>Blacksmith's Apron</body>                
            </equip>
		</if>
	<if eq_neck="Smithy's Torque">
            <equip lock="true">
                <neck>Smithy's Torque</neck>                
            </equip>
		</if>
	<if eq_neck="Goldsmith's Torque">
            <equip lock="true">
                <neck>Goldsmith's Torque</neck>                
            </equip>
		</if>
	<if eq_hands="Smithy's Mitts">
            <equip lock="true">
                <hands>Smithy's Mitts</hands>                
            </equip>
		</if>
	<if eq_head="Shaded Spectacles">
            <equip lock="true">
                <head>Shaded Spectacles</head>                
            </equip>
		</if>
	<if eq_rring="Trizek Ring">
            <equip lock="true">
                <rring>Trizek Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Capacity Ring">
            <equip lock="true">
                <rring>Capacity Ring</rring>                
            </equip>
		</if>
		<if eq_lring="Orvail Ring">
            <equip lock="true">
                <lring>Orvail Ring</lring>                
            </equip>
		</if>
		<if eq_rring="Facility Ring">
            <equip lock="true">
                <rring>Facility Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Artificer's Ring">
            <equip lock="true">
                <rring>Artificer's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Smith's Ring">
            <equip lock="true">
                <rring>Smith's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Craftmaster's Ring">
            <equip lock="true">
                <rring>Craftmaster's Ring</rring>                
            </equip>
		</if>

	</idlegear>
 
    <preranged>
    </preranged>
    <midranged>
    </midranged>
    <premagic>
            <equip set="Precast" />
    </premagic>
    <midmagic>
    </midmagic>
	

    <jobability>
            <if ad_name="Diabolic Eye"><equip>
                <hands>Fallen's finger gauntlets +1</hands></equip>
            </if>
            <elseif ad_name="Arcane Circle"><equip>
                <feet>Ignominy Sollerets +1</feet></equip>
            </if>
            <elseif ad_name="Souleater"><equip>
                <head>Ignominy Burgeonet +2</head></equip>
            </if>
            <elseif ad_name="Blood Weapon"><equip>
                <body>Fallen's Cuirass +1</body></equip>
            </if>
    </jobability>
    <weaponskill>
        <if ad_name="Resolution|Cross Reaper|Insurgency|Hard Slash"><equip set="Resolution" /></if>
		<if ad_name="Torcleaver"><equip set="Torcleaver" /></if>
		<if ad_name="Catastrophe|Scourge"><equip set="Catastrophe" /></if>
		<if p_tp="<3000"><equip><lear>Moonshade Earring</lear></equip></if>
		<elseif e_time=">17.01|<6.59"><equip><lear>Lugra Earring</lear></equip></elseif>
		<if e_time=">17.01|<6.59"><equip><rear>Lugra Earring +1</rear></equip></if>
    </weaponskill>
</ashitacast>
[/code]
matix
Addon/Plugin Developer
Posts: 49
Joined: Sun May 15, 2016 10:46 pm

Re: A whole bunch of questions

Post by matix » Wed May 03, 2017 7:45 am

you are missing the variable part of the set name

Code: Select all

<if p_status="engaged">
	<if eq_main="Ragnarok"><equip set="TP-Rag" /></if>
        <elseif eq_main="Apocalypse"><equip set="TP-Apoc" /></elseif>
	<else><equip set="TP-$Set" /></else>
 </if>
that is where the sets are equipped, their set names being "TP-Rag", you need to add in the $variable_name after TP-Rag-$variable, basically it will supply the value the variable holds in place of the $variable

Code: Select all

TP-Rag-$AccTier
also i should point out you have not made any sets that something like that would equip, they need to be named to match
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

Re: A whole bunch of questions

Post by Luckyseven » Mon May 08, 2017 4:16 am

OK so I have been fiddling back and forth and this is how it looks now.
It's got no function though.

Code: Select all

<ashitacast>
    <settings> <!--Contains settings specific to this xml, must be set to true/false to override default-->
        <buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE -->
        <statusupdate>true</statusupdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc).  Default: TRUE -->
        <hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes.  Default: TRUE -->
        <autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms).  Default: TRUE-->
    </settings>
	<sets>
		<set name="Stand">
			<ammo>Iron Gobbet</ammo>
			<head augment="S8136856742914328697">Valorous Mask</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs augment="D12932343615234">Carmine Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Sanctity Necklace</neck>
			<waist>Flume Belt +1</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Infused Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
			
		</set>
		<set name="TP-0">
			<ammo>Ginsen</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="TP-1">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="Torcleaver">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S8137500502272218759">Ankou's Mantle</back>
		</set>
		<set name="Resolution">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet augment="D5192661221378">Argosy Sollerets +1</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="Catastrophe">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulevia's Gauntlet's +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulevia's Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="TP-2">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Loricate Torque</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="TP-3">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Loricate Torque</neck>
			<waist>Flume Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="TP-4">
			<ammo>Demonry Stone</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Fortified Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="Precast">
			<ammo>Impatiens</ammo>
			<head>Carmine Mask</head>
			<body>Nuevo Coselete</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Eschite Cuisses</legs>
			<feet>Carmine Greaves</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Veneficium Ring</ring1>
			<ring2>Prolix Ring</ring2>
			<back>Xucau Mantle</back>
		</set>


        <include>
        </include>
    </sets>
    
	<variables>
	<var name="TPSet">Old</var><!-- Old/Ionis/Yoichi/Hybrid-->
	<var name="TP-$">0</var><!-- 0(low)/1(mid)/2(high)/3(max)-->
    </variables>
    
    <idlegear>
        <if p_status="engaged">
            <if eq_main="Ragnarok"><equip set="TP-0" /></if>
            <elseif eq_main="Apocalypse"><equip set="TP-1" /></elseif>
			<else><equip set="TP-$" /></else>

 </if>
        <else><equip set="Stand" /></else>
		
	
	<if eq_back="Mecisto. Mantle">
            <equip lock="true">
                <back>Mecisto. Mantle</back>                
            </equip>
		</if>
		<if buffactive="2|19">
			<equip>
			<neck>Berserker's Torque</neck>
			</equip>
		</if>
		<if buffactive="579">
			<equip>
			<back>Mecisto. Mantle</back>
			</equip>
		</if>
	<if eq_body="Blacksmith's Apron">
            <equip lock="true">
                <body>Blacksmith's Apron</body>                
            </equip>
		</if>
	<if eq_neck="Smithy's Torque">
            <equip lock="true">
                <neck>Smithy's Torque</neck>                
            </equip>
		</if>
	<if eq_neck="Goldsmith's Torque">
            <equip lock="true">
                <neck>Goldsmith's Torque</neck>                
            </equip>
		</if>
	<if eq_hands="Smithy's Mitts">
            <equip lock="true">
                <hands>Smithy's Mitts</hands>                
            </equip>
		</if>
	<if eq_head="Shaded Spectacles">
            <equip lock="true">
                <head>Shaded Spectacles</head>                
            </equip>
		</if>
	<if eq_rring="Trizek Ring">
            <equip lock="true">
                <rring>Trizek Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Capacity Ring">
            <equip lock="true">
                <rring>Capacity Ring</rring>                
            </equip>
		</if>
		<if eq_lring="Orvail Ring">
            <equip lock="true">
                <lring>Orvail Ring</lring>                
            </equip>
		</if>
		<if eq_rring="Facility Ring">
            <equip lock="true">
                <rring>Facility Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Artificer's Ring">
            <equip lock="true">
                <rring>Artificer's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Smith's Ring">
            <equip lock="true">
                <rring>Smith's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Craftmaster's Ring">
            <equip lock="true">
                <rring>Craftmaster's Ring</rring>                
            </equip>
		</if>

	</idlegear>
	<cmd input="/acc"> <!-- /acc # ; set the acc tier manually, 0-1-2-3 -->
	<setvar name="TP-$" value="%arg1" />
	<addtochat color="159">AccTier: $AccTier</addtochat>
	<doidlegear />
	</cmd>
	<cmd input="/acc"> <!-- /acc ; increments accuracy sets until reset(hardcoded to 0-1-2-3 sets) -->
	<if advanced="TP-$=0">
			<setvar name="TP-" value="1" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</if>
	<elseif advanced="TP-$=1">
			<setvar name="TP-" value="2" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>			
	<elseif advanced="TP-$=2">
			<setvar name="TP-" value="3" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>						
	<elseif advanced="TP-$=3">
			<setvar name="TP-" value="0" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>
	
	<doidlegear />
	</cmd>
	
    <preranged>
    </preranged>
    <midranged>
    </midranged>
    <premagic>
            <equip set="Precast" />
    </premagic>
    <midmagic>
    </midmagic>
	

    <jobability>
            <if ad_name="Diabolic Eye"><equip>
                <hands>Fallen's finger gauntlets +1</hands></equip>
            </if>
            <elseif ad_name="Arcane Circle"><equip>
                <feet>Ignominy Sollerets +1</feet></equip>
            </if>
            <elseif ad_name="Souleater"><equip>
                <head>Ignominy Burgeonet +2</head></equip>
            </if>
            <elseif ad_name="Blood Weapon"><equip>
                <body>Fallen's Cuirass +1</body></equip>
            </if>
    </jobability>
    <weaponskill>
        <if ad_name="Resolution|Cross Reaper|Insurgency|Hard Slash"><equip set="Resolution" /></if>
		<if ad_name="Torcleaver"><equip set="Torcleaver" /></if>
		<if ad_name="Catastrophe|Scourge"><equip set="Catastrophe" /></if>
		<if p_tp="<3000"><equip><lear>Moonshade Earring</lear></equip></if>
		<elseif e_time=">17.01|<6.59"><equip><lear>Lugra Earring</lear></equip></elseif>
		<if e_time=">17.01|<6.59"><equip><rear>Lugra Earring +1</rear></equip></if>
    </weaponskill>
</ashitacast>
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

Re: A whole bunch of questions

Post by Luckyseven » Mon May 08, 2017 4:16 am

OK so I have been fiddling back and forth and this is how it looks now.
It's got no function though.

Code: Select all

<ashitacast>
    <settings> <!--Contains settings specific to this xml, must be set to true/false to override default-->
        <buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE -->
        <statusupdate>true</statusupdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc).  Default: TRUE -->
        <hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes.  Default: TRUE -->
        <autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms).  Default: TRUE-->
    </settings>
	<sets>
		<set name="Stand">
			<ammo>Iron Gobbet</ammo>
			<head augment="S8136856742914328697">Valorous Mask</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs augment="D12932343615234">Carmine Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Sanctity Necklace</neck>
			<waist>Flume Belt +1</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Infused Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
			
		</set>
		<set name="TP-0">
			<ammo>Ginsen</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="TP-1">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body augment="S1100425243040424601">Valorous Mail</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Lissome Necklace</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Rajas Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="Torcleaver">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S8137500502272218759">Ankou's Mantle</back>
		</set>
		<set name="Resolution">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet augment="D5192661221378">Argosy Sollerets +1</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="Catastrophe">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Ignominy Cuirass +3</body>
			<hands>Sulevia's Gauntlet's +1</hands>
			<legs>Ig. Flanchard +3</legs>
			<feet>Sulevia's Leggings +2</feet>
			<neck>Fotia Gorget</neck>
			<waist>Fotia Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Niqmaddu Ring</ring1>
			<ring2>Shukuyu Ring</ring2>
			<back augment="S8136641508812818575">Ankou's Mantle</back>
		</set>
		<set name="TP-2">
			<ammo>Seeth. Bomblet +1</ammo>
			<head augment="D2998206729152">Argosy Celata +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands augment="D2710170112959">Argosy Mufflers +1</hands>
			<legs augment="S8137742578899628695">Odyssean Cuisses</legs>
			<feet>Flam. Gambieras +1</feet>
			<neck>Loricate Torque</neck>
			<waist>Ioskeha Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Petrov Ring</ring2>
			<back augment="S7926617608038518575">Ankou's Mantle</back>
		</set>
		<set name="TP-3">
			<ammo>Seeth. Bomblet +1</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Loricate Torque</neck>
			<waist>Flume Belt</waist>
			<ear1>Brutal Earring</ear1>
			<ear2>Cessance Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2 augment="S17832976261174">Dark Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="TP-4">
			<ammo>Demonry Stone</ammo>
			<head>Sulevia's Mask +1</head>
			<body>Sulevia's Plate. +1</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Sulevi. Cuisses +1</legs>
			<feet>Sulev. Leggings +2</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Defending Ring</ring1>
			<ring2>Fortified Ring</ring2>
			<back>Xucau Mantle</back>
		</set>
		<set name="Precast">
			<ammo>Impatiens</ammo>
			<head>Carmine Mask</head>
			<body>Nuevo Coselete</body>
			<hands>Sulev. Gauntlets +1</hands>
			<legs>Eschite Cuisses</legs>
			<feet>Carmine Greaves</feet>
			<neck>Warder's Charm +1</neck>
			<waist>Flume Belt</waist>
			<ear1>Etiolation Earring</ear1>
			<ear2>Merman's Earring</ear2>
			<ring1>Veneficium Ring</ring1>
			<ring2>Prolix Ring</ring2>
			<back>Xucau Mantle</back>
		</set>


        <include>
        </include>
    </sets>
    
	<variables>
	<var name="TPSet">Old</var><!-- Old/Ionis/Yoichi/Hybrid-->
	<var name="TP-$">0</var><!-- 0(low)/1(mid)/2(high)/3(max)-->
    </variables>
    
    <idlegear>
        <if p_status="engaged">
            <if eq_main="Ragnarok"><equip set="TP-0" /></if>
            <elseif eq_main="Apocalypse"><equip set="TP-1" /></elseif>
			<else><equip set="TP-$" /></else>

 </if>
        <else><equip set="Stand" /></else>
		
	
	<if eq_back="Mecisto. Mantle">
            <equip lock="true">
                <back>Mecisto. Mantle</back>                
            </equip>
		</if>
		<if buffactive="2|19">
			<equip>
			<neck>Berserker's Torque</neck>
			</equip>
		</if>
		<if buffactive="579">
			<equip>
			<back>Mecisto. Mantle</back>
			</equip>
		</if>
	<if eq_body="Blacksmith's Apron">
            <equip lock="true">
                <body>Blacksmith's Apron</body>                
            </equip>
		</if>
	<if eq_neck="Smithy's Torque">
            <equip lock="true">
                <neck>Smithy's Torque</neck>                
            </equip>
		</if>
	<if eq_neck="Goldsmith's Torque">
            <equip lock="true">
                <neck>Goldsmith's Torque</neck>                
            </equip>
		</if>
	<if eq_hands="Smithy's Mitts">
            <equip lock="true">
                <hands>Smithy's Mitts</hands>                
            </equip>
		</if>
	<if eq_head="Shaded Spectacles">
            <equip lock="true">
                <head>Shaded Spectacles</head>                
            </equip>
		</if>
	<if eq_rring="Trizek Ring">
            <equip lock="true">
                <rring>Trizek Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Capacity Ring">
            <equip lock="true">
                <rring>Capacity Ring</rring>                
            </equip>
		</if>
		<if eq_lring="Orvail Ring">
            <equip lock="true">
                <lring>Orvail Ring</lring>                
            </equip>
		</if>
		<if eq_rring="Facility Ring">
            <equip lock="true">
                <rring>Facility Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Artificer's Ring">
            <equip lock="true">
                <rring>Artificer's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Smith's Ring">
            <equip lock="true">
                <rring>Smith's Ring</rring>                
            </equip>
		</if>
		<if eq_rring="Craftmaster's Ring">
            <equip lock="true">
                <rring>Craftmaster's Ring</rring>                
            </equip>
		</if>

	</idlegear>
	<cmd input="/acc"> <!-- /acc # ; set the acc tier manually, 0-1-2-3 -->
	<setvar name="TP-$" value="%arg1" />
	<addtochat color="159">AccTier: $AccTier</addtochat>
	<doidlegear />
	</cmd>
	<cmd input="/acc"> <!-- /acc ; increments accuracy sets until reset(hardcoded to 0-1-2-3 sets) -->
	<if advanced="TP-$=0">
			<setvar name="TP-" value="1" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</if>
	<elseif advanced="TP-$=1">
			<setvar name="TP-" value="2" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>			
	<elseif advanced="TP-$=2">
			<setvar name="TP-" value="3" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>						
	<elseif advanced="TP-$=3">
			<setvar name="TP-" value="0" />
			<addtochat color="159">AccTier: TP-$</addtochat>
	</elseif>
	
	<doidlegear />
	</cmd>
	
    <preranged>
    </preranged>
    <midranged>
    </midranged>
    <premagic>
            <equip set="Precast" />
    </premagic>
    <midmagic>
    </midmagic>
	

    <jobability>
            <if ad_name="Diabolic Eye"><equip>
                <hands>Fallen's finger gauntlets +1</hands></equip>
            </if>
            <elseif ad_name="Arcane Circle"><equip>
                <feet>Ignominy Sollerets +1</feet></equip>
            </if>
            <elseif ad_name="Souleater"><equip>
                <head>Ignominy Burgeonet +2</head></equip>
            </if>
            <elseif ad_name="Blood Weapon"><equip>
                <body>Fallen's Cuirass +1</body></equip>
            </if>
    </jobability>
    <weaponskill>
        <if ad_name="Resolution|Cross Reaper|Insurgency|Hard Slash"><equip set="Resolution" /></if>
		<if ad_name="Torcleaver"><equip set="Torcleaver" /></if>
		<if ad_name="Catastrophe|Scourge"><equip set="Catastrophe" /></if>
		<if p_tp="<3000"><equip><lear>Moonshade Earring</lear></equip></if>
		<elseif e_time=">17.01|<6.59"><equip><lear>Lugra Earring</lear></equip></elseif>
		<if e_time=">17.01|<6.59"><equip><rear>Lugra Earring +1</rear></equip></if>
    </weaponskill>
</ashitacast>
Post Reply