Puppet Manuevers

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alylivy79
Posts: 20
Joined: Wed Jul 19, 2017 3:47 pm

Re: Puppet Manuevers

Post by alylivy79 » Mon Mar 26, 2018 12:41 pm

So its running now but it keeps runing through every 10 secs and overloads how would i add a if false statement if the buff is up it wont try to run it
alylivy79
Posts: 20
Joined: Wed Jul 19, 2017 3:47 pm

Re: Puppet Manuevers

Post by alylivy79 » Mon Mar 26, 2018 4:31 pm

I solved it put it in your Idle set. as this

<if ad_name="!*Maneuver">
<if BuffActive="!300">
<command>/ja "Fire Maneuver" &lt;me&gt;</command>
</if>

<if BuffActive="!302">
<command>/ja "Wind Maneuver" &lt;me&gt;</command>
</if>

<if BuffActive="!306">
<command>/ja "Light Maneuver" &lt;me&gt;</command>
</if>
</if>

Booya Friend of mine helped me out with that ;) Thanks Dan !!
alylivy79
Posts: 20
Joined: Wed Jul 19, 2017 3:47 pm

Re: Puppet Manuevers

Post by alylivy79 » Fri Mar 30, 2018 10:04 pm

I adjusted the xml a bit here is a more stable code. Wont spam it when pups not out. Also heres the list of manuevers.

<!-- Here are the Maneuver Numbers for each element.

[300] = "Fire Maneuver"
[301] = "Ice Maneuver"
[302] = "Wind Maneuver"
[303] = "Earth Maneuver"
[304] = "Thunder Maneuver"
[305] = "Water Maneuver",
[306] = "Light Maneuver",
[307] = "Dark Maneuver",


<if ad_name="!*Maneuver">
<if pet_active="true">

<if BuffActive="!300">
<command>/ja "Fire Maneuver" &lt;me&gt;</command>
</if>

<elseif BuffActive="!302">
<command>/ja "Wind Maneuver" &lt;me&gt;</command>
</elseif>

<elseif BuffActive="!306">
<command>/ja "Light Maneuver" &lt;me&gt;</command>
</elseif>

</if>
</if>

Going to Put the XML on the ashitacast section. Hopefuly it can be improved upon. I have been realy busy and have had much time to go into deph on it.
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