Ashitacast/Dressme : Augment Codes Changing

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Thorny
Ashita Developer
Posts: 16
Joined: Sat May 14, 2016 6:03 pm

Ashitacast/Dressme : Augment Codes Changing

Post by Thorny » Tue May 17, 2016 4:12 pm

My apologies for the inconvenience, but the original release of ashitacast and dressme at the time of alluvion skirmish augments only accomodated 3 augment slots for variable augment types. It's been brought to my attention that this is making for inability to distinguish between augment codes when using some of the ambuscade capes or very similar augments on reisenjima gear. After consideration of the options, I decided the most appropriate solution was to extend the augment codes to include 5 augment slots. A text option similar to windower's would be possible, but it's more calculation intensive internally and I don't want to change my user experience significantly, so for now it's remaining the same.

For users, this means the augment codes have changed for any gear with internal augments in slots 4/5. These are internal values, not all gear with 3 visible augments is guaranteed to only use the first 3 augment slots internally. Your best bet is to use /ac validate with dressme to see which equipment no longer matches and update accordingly. I apologize for the inconvenience.

If you had no augments that had problems with the old versions and don't want to deal with it immediately, I will be keeping the old versions available on my dropbox for the next month:
https://www.dropbox.com/s/zeoyncfzbgnvx ... t.dll?dl=0 1.22
https://www.dropbox.com/s/dfqcpetzv2dge ... e.dll?dl=0 1.05

The new releases, 1.23 and 1.06 respectively, will be available via Ashita launcher as usual.
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